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- on gkey
- put the rollOver
- put the memberNum of sprite 23
- puppetSprite(23, 1)
- set x to the rollOver
- if x = 5 then
- set the memberNum of sprite 23 to 112
- end if
- if x = 6 then
- set the memberNum of sprite 23 to 113
- end if
- if x = 7 then
- set the memberNum of sprite 23 to 114
- end if
- if x = 8 then
- set the memberNum of sprite 23 to 115
- end if
- if x = 9 then
- set the memberNum of sprite 23 to 116
- end if
- if x = 10 then
- set the memberNum of sprite 23 to 117
- end if
- if x = 11 then
- set the memberNum of sprite 23 to 118
- end if
- if x = 12 then
- set the memberNum of sprite 23 to 119
- end if
- if x = 13 then
- set the memberNum of sprite 23 to 120
- end if
- if x = 14 then
- set the memberNum of sprite 23 to 121
- end if
- if x = 15 then
- set the memberNum of sprite 23 to 122
- end if
- if x = 16 then
- set the memberNum of sprite 23 to 123
- end if
- if x = 17 then
- set the memberNum of sprite 23 to 124
- end if
- if x = 18 then
- set the memberNum of sprite 23 to 125
- end if
- if x = 19 then
- set the memberNum of sprite 23 to 126
- end if
- if x = 20 then
- set the memberNum of sprite 23 to 127
- end if
- if x = 21 then
- set the memberNum of sprite 23 to 128
- end if
- updateStage()
- end
-